Construction


The encyclopedic program of Appliance House is simultaneously archaic and contemporary. Because the program pulls the project in two opposite directions, the construction process has produced two distinct objects.

One is material and appears to be distinctly archaic. It is the full-scale Kleptoman Cell, fashioned by hand from hardwood and measuring 22 feet long, 13 feet high and 11 feet wide.

 

The other is immaterial and entirely contemporary. It comprises a set of computer generated entities that reside in the ephemeral and virtually immeasurable space of a networked data base.

 

In order to produce these two objects, Nicholson and his students became engaged in two seemingly unrelated efforts--woodworking and computer programming.

 

However, the process of construction has further demonstrated a convergence of these pre- and post-industrial modes of production. Both woodworking and programming entail painstaking craftsmanship that is not satisfied with the creation of a single prototype. They are activities that require precise, repetitive operations by which similar elements become fashioned one at a time. In this way, the seemingly anachronistic practice of woodworking and the contemporary occupation of hacking code converge in a subversion of industrial production.

INTRODUCTION | HISTORY | PROGRAM SIGNIFICANCE
| CONSTRUCTION |
FUNCTION | SUMMARY