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One is
material and appears to be distinctly
archaic. It is the full-scale Kleptoman
Cell, fashioned by hand from hardwood and
measuring 22 feet long, 13 feet high and
11 feet wide.
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The other
is immaterial and entirely contemporary.
It comprises a set of computer generated
entities that reside in the ephemeral and
virtually immeasurable space of a
networked data base.
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In order
to produce these two objects, Nicholson
and his students became engaged in two
seemingly unrelated efforts--woodworking
and computer programming.
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However, the
process of construction has further demonstrated a
convergence of these pre- and post-industrial modes
of production. Both woodworking and programming
entail painstaking craftsmanship that is not
satisfied with the creation of a single prototype.
They are activities that require precise,
repetitive operations by which similar elements
become fashioned one at a time. In this way, the
seemingly anachronistic practice of woodworking and
the contemporary occupation of hacking code
converge in a subversion of industrial production.
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